Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

What’s a scene?

First, let’s learn what a scene is.

By scene, I mean a full setup in your Blender file – models, materials, lighting, cameras, the whole lot. These must all be set up to make a nice, beautiful rendered image.

Making a render is a many-step process, so I’ll break it down:

  1. Creating concept art: You create a rough sketch or idea of what you want to make.
  2. Modeling: You create any assets you need.
  3. Assigning materials: You make sure everything has a nice material on it.
  4. Setting up the scene: You build the scene.
  5. Lighting: You set up lights for nice lighting in your scene.
  6. Rendering: You create the final render (the final image)!

Right now, we’re at the concept art stage. We need to figure out what we’re making, and, more importantly, what it would look like before we can make it.

That’s what concept art is for. Let’s make some.