Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Creating concept art

Concept art can be almost anything. Crude sketches, fancy hand-drawn images, photos, photoshopped messes, and even simple 3D setups using cubes. Anything. All it must do is give you a general idea of what your scene is going to look like and what you want your final render to look like.

Why bother with concept art?

The idea behind concept art is that you can test out your ideas – any ideas that you want – with much less effort than actually doing it in Blender. It also gives you a good general idea of how you want your scene to look – some concept art might help you figure out what mood, colors, and more you’re going for.

Every major movie, every TV series, and every video game makes heavy use of concept art to figure out what things look like before they’re made. There’s people who create concept art for a living. That’s their job. In bigger studios, 3D artists don’t have to worry about concept art...