Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Building the ground

In Chapter 12, we planned out what the scene would look like. We know that we’re going to make an interesting kind of tiled ground.

We did this when we made our 3D concept. But since it was just a concept, we didn’t put much work into it.

This time, we’ll build the tiled ground more correctly, using array modifiers to make the grid. This will ensure consistent, perfectly spaced tiles with even gaps between them.

We’ll use the same file that we made our 3D concept with in Chapter 12. Follow these steps:

  1. Open the concept art Blender file that you built in Chapter 12.
  2. You need to select everything except the camera, so select everything in the scene by pressing A, then hold Shift and click the camera object to deselect it.
  3. Press M to move everything to a collection, click New Collection, and name it concept.
  4. In the outliner, uncheck the new Collection box so that it’s completely hidden. You can unhide...