Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Placing the main objects

Now, it’s time to add the actual models to your scene. This part is amazingly easy. You’ve already done the hard work of making all the models – now all you have to do is stick them in the scene.

First, I’ll show you the two different ways to add assets.

Before you add objects to your scene from other files, no matter the method, the following aspects are important:

  • You must know where these other files are
  • You must ensure the objects you want are joined into single objects and well-named so that you can find them

Before joining any objects together (using Ctrl + J), remember to apply all the modifiers to each piece.

The first way to add assets is by using the Asset Browser. To do that, simply drag a new area beside your 3D viewport, then switch it to an Asset Browser (see Chapter 11 for details on how to set up and use the Asset Browser):

Figure 13.8 – The Asset Browser

Figure 13.8 – The Asset Browser...