Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

What’s rendering?

Rendering is the last, final step of the 3D process. It’s where you finally “take a picture” of your scene, through the camera you have all set up. Then, you have the picture and you can use it as the first artwork in your portfolio, use it as a wallpaper for your devices, or just show it off to friends!

Here’s what we have to do to get there:

  1. First, we need to set up lighting so that you can actually see the scene.
  2. Next, we’ll make sure everything has a material. Right now, some objects don’t have a material, and some objects have materials we don’t want.
  3. Then, we’ll adjust the render settings. We’ll choose an image resolution, settings for how exact the render should be, and which rendering engine to use.
  4. Then, finally, we’ll hit the Render button and render the image.

The way rendering works is very similar to how real life works.

Millions of rays of light...