Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Importance of lighting

Lights are crucial.

The lighting of a scene can change its mood dramatically. Bad lighting will ruin an otherwise completely good render. Good lighting can make even the simplest render look better (that’s what we’ll be doing!).

Lights are simple objects in Blender. You can add them, position them, adjust their brightness, and even change their color.

Lighting defines the mood of a scene. Lighting is what makes a scene feel warm like sunset, bright like midday, or dark like an evil fortress.

Your scene, right now, has no lights (unless you still have the default light in your scene).

Next, let’s switch our render engine to Cycles:

  1. Open up your scene and go to the Render Settings tab in the Properties panel.
  2. At the very top, you’ll see the Render Engine setting.
  3. Switch it to Cycles so that we’re using the Cycles render engine:
Figure 14.2 – Render settings

Figure 14.2 – Render settings

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