Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Render settings

When you open the Render Settings tab in the Properties panel, you’ll see a ton of options.

Most of these are options you’ll only need to use for more advanced projects, but there are some basic settings you’ll need to understand. You’ll only need to make one tiny change – but you’ll need to know about the rest of them someday, so I’m including this section for reference.

You already know about the two render engine options, Eevee and Cycles. But there are a few other settings in there you need to learn about.

When you’re using Cycles, the render starts out really blurry and pixelated (called noisy), and, as the rendering engine calculates more and more rays of light (samples), the picture gets clearer and clearer. You’ll see this in action in just a moment.

You get control over how long Cycles keeps working on an image before it’s considered done. Then, a denoising pass happens, which...