Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Rendering

Rendering is easy.

All you have to do is go to the Render menu at the top of the screen and choose Render Image:

Figure 14.14 – The Render menu

Figure 14.14 – The Render menu

This will open a little window: the Render window. While it’s rendering, you’ll see your image here. Don’t close the window, or you’ll cancel your render:

Note

If you see objects in the render that aren’t there in your scene, it means that you accidentally left some objects hidden in your scene. When you press H to hide objects (or click the little eyeball symbol), they are not hidden in the final render. To do that, click the little camera symbol on an object in the Outliner. So, if you do encounter this, simply find the offending objects, delete them or click their camera icon, and simply render again.

Figure 14.15 – The Render window

Figure 14.15 – The Render window

Watch your render, and wait for it to finish. You’ll know when it’...