Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Getting to know the UI shortcuts

There are a few more helpful things to know about for getting around in the viewport. You can use keyboard shortcuts to hide and show the toolbar or to control navigation in the 3D Viewport.

The N panel

The N panel is the panel that appears when you press N. It’s sometimes called the sidebar or the side panel—in this book, I’ll be calling it the N panel:

Figure 1.15 – The N panel

Figure 1.15 – The N panel

This panel gives you quick access to the selected object’s position, rotation, and scale values. In Chapter 3, Creating a Low Poly Tree, you’ll learn how to edit these. The N panel also exists in many of the other editor types (the Shader Editor, for example).

To hide the N panel, just press N again.

The toolbar

The toolbar is a bank of tools down the left-hand side of the viewport. These tools are, for the most part, simple conveniences. They’re useful while you’re learning Blender, but you’ll eventually end up using keyboard shortcuts to work faster.

To show and hide the toolbar, you just press T.

There’s also a secret way to see the names of all the tools in the toolbar—hover your cursor over the right edge of the toolbar until your cursor turns into a double arrow:

Figure 1.16 – Expanding the toolbar

Figure 1.16 – Expanding the toolbar

Now click and drag toward the viewport. Once the toolbar is wide enough, you’ll see the tool names, as shown in Figure 1.17:

Figure 1.17 – The toolbar

Figure 1.17 – The toolbar

You’ll notice the top tool is selected by default. This is the Select tool. By default, it’s in Select Box mode, but you can press W to toggle through all the different Select tools:

  • Tweak, which lets you click and drag objects
  • Box, which is the default (leave it on this mode for this book)
  • Circle, which gives you a circle “brush” to select with
  • Lasso, which gives you a Photoshop-like lasso tool

If, during the course of this book, you find that you’re not able to select objects as you expect, it’s likely that you ended up with the wrong Select tool by accident. Just press W to cycle through each tool and get back to the default Select Box.

Walk Navigation

There’s another, less common way to navigate the viewport in Blender. You can walk around in it using the arrow keys, similar to how you would navigate a video game.

To activate it, go to View | Navigation and click Walk Navigation to enter walk mode. Use the arrow keys to move around and the mouse to steer. There are a lot of other options—look in the Status bar at the bottom of the window to see them all.

It’s a little annoying to go through all those menus every time you want to use Walk Navigation, though.

Here’s how you can set your own shortcu:

  1. Go to View | Navigation and right-click on Walk Navigation.
  2. Click Assign Shortcut.
  3. Press Shift + F on your keyboard to set it as the shortcut. I picked Shift + F because it doesn’t already do anything.

Now you can turn on Walk Navigation simply with the push of a button!

If you get lost

When you’re working in the 3D Viewport, you might pan or zoom too far in one direction—and get lost.

If you ever do get lost in the viewport, here’s how to un-lose yourself:

  1. Select any object in Outliner by clicking on it.
  2. Press the ~ key to open the View menu. The View menu is a pie menu—these menus are super-easy to operate. Just move your mouse toward the option you want and then click! In this case, choose the View Selected option:
Figure 1.18 – The View pie menu

Figure 1.18 – The View pie menu

This will center the view around the object you have selected. This is a really good way to navigate the viewport—and it also works well for finding something you’ve misplaced!

You don’t have to use the mouse to select options in the menu—you can also use the number keys. You’ll notice that each option in the View pie menu has a small number next to it—pressing that number will select that option.

So, to select the View Selected option, you can press ~ then 3—no mouse needed!

Now you have the ability to re-center the view on any selected object, no matter where you currently are in the 3D Viewport. This is an incredibly helpful technique, especially in larger Scenes.

In the next section, we’ll explain those mysterious tabs across the top of the window.