Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Understanding Workspaces

The tabs across the top of the Blender window (Layout, Modeling, Sculpting, and so on) are called Workspaces:

Figure 1.19 – Some Workspace tabs

Figure 1.19 – Some Workspace tabs

Workspaces are just different sets of areas, configured for different tasks. For example, the Layout Workspace (the one we’re in currently) is set up for general Blender work.

Click through the different kinds of Workspaces and have a look!

Any Workspace can do anything

It’s important to understand that the Workspaces are only a convenience—and that any Workspace can quickly be configured to perform any task.

For example, switch to the Shading Workspace. You’ll see a bunch of stuff that you won’t recognize. But, just like the Layout Workspace, it’s all made up of areas. You can easily change the Editor Type of any of them, join them, and add new ones.

You could reconfigure this Workspace to look exactly like the Layout Workspace if you wanted. Workspaces are very useful, though. They save a lot of time by having things set up and ready to go.

But what if you want a different Workspace? Here’s how you can add your own Workspace.

Making your own Workspace

You can make your own Workspace if you want. There are two ways to do it: you can either change an existing one or add a new one. Changing an existing one is easy—just click a Workspace to switch to it, then double-click the name to edit it and name it whatever you want. Now rearrange all of the areas however you like—and you have your own Workspace!

To add a new Workspace, just click the + button at the end of the top bar (you may have to scroll to the side a bit before you can see it) and choose the Workspace you’d like to add (you can also choose to duplicate the current one). Once you have a new Workspace, you can rename and edit it just like any other.

Making your own Workspace is a great way to save yourself the trouble of continuously rearranging areas. However, any changes you make to the workspaces are file-specific. This means that if you open a new file, you won’t have any of the Workspaces that you renamed or created.

The next section will explain how to set up your own default Startup file.