Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Saving your own Startup file

This is something you won’t need to do for a while, but when you do need it, here it is. One day, you’ll get fearfully tired of setting up Blender just how you like it every single time you open a new file.

When that happens, you need to set up your own Startup file. A Startup file is like a new set of default settings, so when you open Blender, your new file will be a copy of the Startup file you’ve made.

Here’s how to set up your Startup file:

  1. Open a new Blender file.
  2. Press Ctrl + S and save it somewhere.
  3. Now, change stuff. Set it up exactly the way you want.
  4. Press Ctrl + S again to make sure your file is saved.
  5. Go to File | Defaults | Save Startup File:
Figure 1.20 – The Save Startup File menu

Figure 1.20 – The Save Startup File menu

You’ve got your own default settings now! If you ever want to change them, simply open your Startup file, change the settings, and press Save Startup File again.

If you ever want the default settings back, go to File | Defaults | Load Factory Settings to see the original setup again (and you can save that as the Startup file if you want).