Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

High poly versus low poly

The poly count is the number of polygons (or faces) in a mesh. This number is important because it gives a very good idea of the complexity of a mesh. A mesh with eight million polygons is going to be a lot heavier computationally than a mesh with eight hundred polygons.

High poly

A high poly count is generally anything in the millions. Meanwhile, a low poly count would be anything up to a few hundred. Everything in between is medium.

Meshes with high poly counts are referred to as high poly. These meshes are generally more difficult to work with because they can slow down Blender a bit (it’s hard for Blender to manage 20 million vertices at once!). However, they are still used for some things because of the immense detail they offer. For example, high poly meshes are often used for sculpting, when extreme details are needed, or for professional visual effects projects. More, tinier polygons make for a more detailed model than fewer, bigger...