Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Transforming objects

It’s time to learn how to do some real work in 3D. First up, you’ll learn how to move objects around, rotate them, and make them bigger and smaller. In 3D, an object’s transform is simply its position, rotation, and scale. These values are very easy to edit directly. Here’s a simple example to show you how.

In Blender, select the default cube. Press N to open the sidebar.

Figure 3.1 – The N sidebar panel

Figure 3.1 – The N sidebar panel

You’ll see lots of numbers, divided into categories – Location, Rotation, and Scale. These are all the different values for the location, rotation, and scale, depending on the axis you want to change.

To test this settings out, let’s rotate the default cube along the X axis:

  1. In Rotation, click on the X value.
  2. Type in a new value (for example, 200). This is the number of degrees that the object will be rotated by.
  3. Press Enter.

You just performed a manual...