Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Adding, deleting, and duplicating

A cube is nice. But what if you don’t want a cube? What if you’d like something else? Deleting and adding objects in Blender is very simple. To add a new object, you just press Shift + A.

This opens the Add menu, which lets you choose a new object to add from a large menu.

Figure 3.3 – The Add menu

Figure 3.3 – The Add menu

Move your mouse to the Mesh category, and you’ll see a lot of sub-options appear. These are all the 3D objects you can add to your scene. Pick something new, such as Torus (a donut).

New objects appear wherever the 3D cursor is located, which, by default, is the center of the scene. And before you go moving your new object around, pay attention to the small collapsed menu that appeared in the lower-left corner. It’s called the Operator menu because it shows settings for whatever operator (tool) you just used.

Figure 3.4 – The Operator menu

Figure 3.4 – The Operator menu

This menu...