Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

The Inset and Extrude tools

Now, you know how to change the shape of your cube. But it’s still a cube. And you just can’t get very far with a cube, no matter how much you move the vertices around. You can make a squashed cube or a stretched cube, but that’s about it.

However, with the Extrude tool, you can add more geometry (vertices/edges/faces) to the mesh. The Extrude tool lets you select a face of your mesh and then pull it outward to create entirely new geometry. This is very powerful.

Make sure you’re in Object Mode (if you’re still in Edit Mode, press Tab to return to Object Mode).

Before we try this, let’s clean up the scene by deleting everything in it (press A to select all and then X to delete):

  1. Press Shift + A and add a new cube.
  2. Select it, and then press Tab to enter Edit Mode.
  3. Now, you’re ready to learn how to extrude. Make sure that the Selection Mode option is set to Face (see Figure 3.8), and...