Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Parenting objects

Parenting objects is a way to connect objects so that they stay together no matter how you move, rotate, or scale them. This will be useful in the case of our tree – right now, if you try to move the tree, you have to have both leaf objects and the trunk selected so that you can move all of it – and that’s annoying.

To solve this problem, we will make the leaf objects children of the trunk.

Child objects are connected to the parent object – no matter what you do to the parent, the child will act as if it’s part of it. However, you can still edit and transform the child objects independently of the parent, without any issues. They’re still separate objects, but they move/rotate/scale with the parent as if they were connected. This is very helpful.

This is a simple process:

  1. Select the objects you want to become the children (both leaf objects).
  2. Select the object you want to parent them to (the trunk object...