Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Exploring Modifiers

In this chapter, you’re going to learn about modifiers. Modifiers are powerful because they allow you to make edits and changes that are not permanent until you apply them. When you use modifiers to edit an object, you can go back and edit your modifiers at any time.

Modifiers also simplify and automate tasks such as modeling symmetrical objects or duplicating an object many times. For example, if you want a symmetrical object, you can create half of that object and add a Mirror modifier, which will generate the other half of the object for you.

In this chapter, we’ll cover the following:

  • Understanding what modifiers are
  • Learning about the Array modifier
  • Learning about the Mirror modifier and how to use it to build a low poly chair
  • Learning about the Bevel modifier
  • Learning about the Solidify modifier