Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

What are modifiers?

Modifiers are a non-destructive tool. When you use a modifier to do something, it can always be undone again or edited until the modifier has been applied.

There are many different kinds of modifiers. Each one performs a single specific task. You work with modifiers in the Modifier tab of the Properties panel.

Blender has tons of useful modifiers, but in this chapter, we’ll cover the Array, Mirror, Bevel, and Solidify modifiers.

Now, let’s build a small example to see the Array modifier in action. You’ll use the Array modifier to make a bunch of duplicates of the default cube. So, follow along:

  1. Open a new Blender file and select the default cube.
  2. Now, click the blue wrench icon in the Properties panel to open the Modifiers tab.
Figure 4.1 – The Modifiers panel

Figure 4.1 – The Modifiers panel

The blank space is called the modifier stack. This is where you can see all the modifiers currently affecting your object...