Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

The Array modifier

Now, let’s learn more about the Array modifier. The Array modifier is one of the most useful modifiers. It duplicates an object over and over again, in a straight line, as many times as you want. You’ll commonly use this modifier for anything repetitive, such as a fence or a wooden bridge. You can also pair it with a Curve modifier to create a line of objects along a curve, though that’s not covered in this book. The Array modifier is extremely simple to use.

Figure 4.3 – The modifier stack with an Array modifier in it

Figure 4.3 – The modifier stack with an Array modifier in it

The Array modifier is great for creating rows, lines, or grids of objects. The Count value allows you to control how many duplicates are created. The values in the Relative Offset section allow you to control how far apart the duplicates are on the X, Y, and Z axes.

And that’s really all there is to it! Play around with it to get the hang of how it works, then add a second Array modifier...