Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

The Bevel modifier

The Bevel modifier is the exact same thing as the Bevel tool (Ctrl + B) but in the modifier form. It’s like using the Bevel tool on your entire mesh. You have controls for the number of segments and how strong the bevel is. You also get a Threshold value, which controls which edges get beveled.

The Bevel modifier is really great when you need to soften up the edges of an object a little bit—it helps you lose the hard, sharp edge that you have by default. In low poly modeling, you won’t find yourself using this very often. Still, it’s a good tool to know about. You’ll use this most often when trying to recreate real-world objects. In real life, even the sharpest objects (such as the edge of a knife) have a slight roundness or bevel. Nothing real has perfectly sharp edges like objects in Blender have.

Let’s try out the Bevel modifier:

  1. Again, open a new Blender scene and select the default cube.
  2. Navigate to...