Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Setting up reference images

Whenever you’re creating a new 3D model, you need reference images or art. Reference art can be anything – from a crude sketch to a real photograph.

Reference art simply gives you an idea of what you’re making. If you have an actual shape to follow, a guideline to make your model, it’ll turn out a lot better. However, this doesn’t mean you can’t make new things up as you go along (which I do all the time). It just means that you need to start with a clear idea of what it is you’re going to be creating.

Your reference can be anything at all. Photos work great, but if it’s something you can’t get a picture of, a simple sketch will help you work out what it’s generally supposed to look like. Let’s learn how to use sketches in the next section.

For the mushroom, you’ll just use a simple sketch. Feel free to look up some additional references if you need a better idea...