Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Working from basic shapes

With 3D modeling, it’s a good idea to start simple. This lets you work out the basic shape of your model without having to worry about the details.

The shape you start from is a matter of opinion. Most shapes can be made into other shapes, but sometimes, starting with the right primitive shape can be a timesaver.

It’s possible to start from any shape, but that’s not always the best option. You want to start out with a shape that’s similar to the thing you’re trying to make. That way, you have to do as little work as possible.

So, try to choose a primitive shape that makes sense for whatever it is you’re making.

In this case, it makes a lot of sense to start from a cylinder, since the mushroom you’re making is mostly round.

So, let’s begin!

Creating the mushroom top

First, have a good look at the reference sketch (or make your own) so that you know what you’re making. Next,...