Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Adding details to the stem

In our reference, the stem is slightly curved. This adds a really neat look to the mushroom. To accomplish this, we’ll do two things – first, we’ll add more edge loops along the stem so that it can be bent. Then, we’ll use the trusty R (rotate) and G (grab/move) keys to give the stem a bit of a curve by moving the new edges around:

  1. Press Ctrl + R to activate the Loop Cut tool.
  2. Move your mouse around until you see a yellow line around the stem. This is where the cut will happen.
  3. Scroll (with two fingers on a trackpad or with a mouse wheel) to change the number of cuts. Four or five cuts should work fine.
  4. Click once to confirm the cut and start sliding your new edges, and then right-click to cancel the slide (this will keep the new edge loops).
Figure 5.17 – Loop cuts for the stem

Figure 5.17 – Loop cuts for the stem

  1. Make sure you’re still in the X-Ray view mode (Alt + Z), and press 3 to enter...