Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

The Shader Editor

In this section, you’ll learn how the Shading workspace is laid out and what the different parts are. You’ll make your first material and understand the gritty details of how materials work. You’ll also create your first material.

The Shading workspace is where you’ll be working in this chapter. Shading is the process of creating and working on materials for objects.

Open up a new Blender file and switch to the Shading workspace by clicking the Shading tab at the top of the window.

Figure 6.2: The Shading tab

Figure 6.2: The Shading tab

The Shading workspace is divided into six parts. In the middle is the 3D viewport. It looks a little different than usual since it’s set to Material Preview mode. Below the 3D viewport is the Shader Editor. This is where you’ll use building blocks called Shader nodes to build materials.

On the right-hand side, there are the Outliner and Properties functions as usual. It’s...