Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Materials for the tree

Time to improve your boring gray tree!

Now that you know how materials work, this will be pretty simple:

  1. First, find and open the .blend file where your tree is saved.
  2. Now, select the leaves option. Switch to the Shading tab.
  3. Click the New button at the top of the Shader Editor to make a new material. Name it Leaves. (If there is already a default material there, simply rename that one.)
  4. Now we need to adjust the Principled BSDF node. First, change the Base Color setting to a nice leafy green.
  5. Leave the Metallic value at its default of 0, but raise Roughness to 0.7 or 0.8 so the leaves aren’t too shiny.
Figure 6.6: Node for the Leaves material

Figure 6.6: Node for the Leaves material

That’s all for the Leaves material. Now we need to apply this material to the other leaf objects so all the leaves are the same color. This is easy:

  1. Select any leaf object.
  2. Click the material drop-down menu and choose your new Leaves...