Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Materials for the mushroom

Creating materials for the mushroom will be a little more challenging than for the tree since the mushroom is a complete object and needs different materials on different parts of the object. You want to put a red material on the top of the mushroom and a different color on the stem.

Blender makes this possible using something called material slots. Each slot holds one material. An object can have as many slots as it needs.

Each slot is assigned to a set of faces. The slot’s material will be applied to those faces.

For our exercise, our mushroom will have two slots. One slot will have a red material, and it’ll be assigned to all of the faces that form the top of the mushroom. The second slot will be assigned to the stem part of the model, and it’ll use a different material.

Open up the Blender file for the mushroom you built in Chapter 5.

First, we’ll set up two different material slots on the mushroom. One slot...