Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

What’s next?

If you’ve completed this book and done all the projects, you have a solid grasp of the basics of Blender. Maybe you’re wondering where to go from here—what to do next.

This is how to get better at using Blender.

I could provide a long list of tutorials here, but that’s not what tutorials are for. Tutorials teach you how to do a specific thing. They don’t show you how to improve at using Blender.

First, choose a project. Pick something you want to make in Blender. You’re going to give this project your best shot. You’re going to put all your effort into it and get the best result you can.

Now that you have a goal, you’re not going to give up on this project until you get there. First, open up Blender and try to do what you want. You’ll soon run into something you don’t know how to do.

That’s when you go look for a tutorial—when you have a problem to solve.

Often...