Book Image

LaTeX Graphics with TikZ

By : Stefan Kottwitz
5 (3)
Book Image

LaTeX Graphics with TikZ

5 (3)
By: Stefan Kottwitz

Overview of this book

In this first-of-its-kind TikZ book, you’ll embark on a journey to discover the fascinating realm of TikZ—what it’s about, the philosophy behind it, and what sets it apart from other graphics libraries. From installation procedures to the intricacies of its syntax, this comprehensive guide will help you use TikZ to create flawless graphics to captivate your audience in theses, articles, or books. You’ll learn all the details starting with drawing nodes, edges, and arrows and arranging them with perfect alignment. As you explore advanced features, you’ll gain proficiency in using colors and transparency for filling and shading, and clipping image parts. You’ll learn to define TikZ styles and work with coordinate calculations and transformations. That’s not all! You’ll work with layers, overlays, absolute positioning, and adding special decorations and take it a step further using add-on packages for drawing diagrams, charts, and plots. By the end of this TikZ book, you’ll have mastered the finer details of image creation, enabling you to achieve visually stunning graphics with great precision.
Table of Contents (18 chapters)

Alternative graphics packages

Before we start, let’s quickly look at where we come from and what else is out there.

The LaTeX picture environment

LaTeX itself defines some basic graphics commands. We can use a picture environment for this.

To get an idea of how it works, let’s have a quick look at a minimal example:

\setlength{\unitlength}{1cm}
\begin{picture}(1,1)
  \put(0,0){\circle{1}}
  \put(-0.5,0){\line(1,0){1}}
  \put(-0.3,0.06){text}
\end{picture}

The output is the following:

Figure 1.1 – A classic LaTeX picture drawing

Figure 1.1 – A classic LaTeX picture drawing

Here, we did the following:

  1. We set a base length. All numbers in drawing commands are seen as multiples of this base unit length.
  2. We used \put(x,y){…} to put something at the Cartesian coordinate position x, y.
  3. We wrote \circle{x} to get a circle with a diameter of x times the unit length.
  4. We used \line(x,y){z} to get a line in vector direction...