Book Image

Getting started with Audacity 1.3

By : Bethany Hiitola, Stephen Daulton
Book Image

Getting started with Audacity 1.3

By: Bethany Hiitola, Stephen Daulton

Overview of this book

Using the Audacity software as the starting off point, we discuss what the software is, what it can do, how you can use it, and where you go to get started installing it. All of this information is grounded in some basic audio editing terminology and background for those that aren't so technology inclined.Then we'll start digging into a sample project! You'll learn about how to set up a project, create a voice track, record an interview with Skype, and basic audio editing techniques. All of this done in an easy to follow, task based approach with lots of examples. Here, we plan to go a step further, we teach how to wrap all of these steps together and create a podcast that can be posted on your own website or blog.There's always more you can do with Audacity! The last portion of the book is dedicated to just that - discussing more advanced editing and mixing techniques, using affects, adding music, adding additional plug-ins to the software. All still incorporating examples and easy to follow tasks you can try on your own audio projects.
Table of Contents (18 chapters)
Getting started with Audacity 1.3
About the Author
About the Reviewers
Giving Your Audio Some Depth: Applying Effects
Toolbar, Menu, and Keyboard Shortcut Reference
Glossary of Terms

Common audio editing terms used in Audacity

As with any new tool, there is often some terminology that comes along with understanding how it works. For Audacity, there are audio recording and editing terms that will come in handy when learning how to use the software. Some basic terms are:

  • Project when you open Audacity, you will open or create a new project. This includes all of the files, timing, and information on how you combined and edited different pieces of audio into your file or project. This term isn't specific to audio editing, but to software that combines pieces of different files into a single file in order to create a final output.

  • Clipis a short segment of audio. It can be combined with others to make an audio track.

  • Track—one continuous audio element.

  • Library a collection of audio files or tracks. These can be grouped according to the content of the audio files (like a music library) or just by the location of where they are stored.

  • Effect there are two types of effects: generator and processing. Generator effects artificially create sounds using your audio track (or add it in). Processing effects work with the existing audio and edit or change it for a desired result.

  • Noise is sound of any kind, especially unintelligible or dissonant sound, that interferes with the main audio that you want heard in a track. Or simply put, it is any sound that you don't want in the audio track.

  • Bit or Sample Rates the number of computer bits that are conveyed or processed per unit of time. This is normally expressed in kilobits per second (kbps). A higher bit or sample rate means that your track was recorded in better quality.

  • Export— the process of saving the audio in another format other than the format of the program that you created it in, usually so that you can play it or use it on another device or computer program. Typically, for audio, you will export files in a WAV or MP3 format.

  • WAV, AIFF, MP3 these are all audio file types. This means that when you export an audio track from Audacity, it can be any of these formats, or you can simply do a Save As, to save it in the Audacity format of AUP. However, then only Audacity will be able to open the AUP file to listen to its contents.

As we start using Audacity and create a project, more terms will be added and explained as we move through each step. We'll be sure to call out any new terms so you can add them to your memory banks; we also collect them all in Appendix B, Glossary of Terms for easy reference.