If you are going to use Kinect, you need to connect this device properly to your PC. In this recipe, we are going to show you this operation. Of course, there are only a few changes between this and the previous recipe that is about the Adapter and Power Supply Kit in Kinect for the Xbox version of Kinect; everything else pretty much remains the same.
Before installing NiTE, you need to have both OpenNI and Microsoft Kinect SDK installed using the Downloading and installing OpenNI and Downloading and installing the Microsoft Kinect SDK recipes in this chapter.
Unbox your Kinect device and, if you are using Kinect for Xbox, connect the Kinect Sensor Power Supply Kit to the device. This kit converts the Kinect special port to a power and a USB port so that you can connect it to your PC. If you have Kinect for Windows, then your device probably has this kit built in. If you don't have this kit, you can buy it from the Microsoft Store:
Unlike other devices, Kinect is compatible with USB3 ports from the very first moment.
It is because Kinect uses an internal USB2 hub that is compatible with USB3 even when the device itself may not be. This also means connecting Kinect to a USB hub or next to any other sensor can make it unusable or undetectable.
Now the following pop up will appear on your Windows notification bar:
When Ready to use is displayed, it means everything is good and you have connected your device successfully.
You can check if it is successfully installed by going to Device Manager. To open Device Manager, right-click on the My Computer icon and select Manage, then navigate to Device Manager from the left-hand side tree. Then check if you have the Microsoft Kinect node installed in the right-hand side panel, as shown in the following screenshot: