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  • Book Overview & Buying Photographic Rendering with V-Ray for SketchUp
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Photographic Rendering with V-Ray for SketchUp

Photographic Rendering with V-Ray for SketchUp

By : Brian Bradley
3.3 (13)
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Photographic Rendering with V-Ray for SketchUp

Photographic Rendering with V-Ray for SketchUp

3.3 (13)
By: Brian Bradley

Overview of this book

Table of Contents (18 chapters)
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Photographic Rendering with V-Ray for SketchUp
Credits
About the Author
Acknowledgement
About the Reviewers
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www.PacktPub.com
Preface
1
Index

About the Reviewers

Matthew Bohne is currently a fourth year architecture student at the Rhode Island School of Design. His interests include interdisciplinary methods of working, including conceptual architectural drawing, as a vehicle to subvert and expand upon architectural discourse and ideas of imagination, ritual, and narration. He recently was a finalist in the international Ken Roberts Memorial Delineation Competition.

Joel Bradley is a self-taught 3D generalist and training instructor, who has been using 3D, image editing, and graphic design applications since the age of nine.

Spending 10 years working as a partner in his family-run multimedia and training business has given him the opportunity to develop skills and insight into the way people and production processes work, as well as affording the opportunity to work in a diverse number of industry areas including the production of content for the web, print, video, and interactive applications to name just a few.

In recent years, he has been enjoying the focus and challenge of helping others get to grips with the software tools and design principles that he loves as a full-time Training Author producing 3ds Max and Blender titles for both lynda.com and infiniteskills.com.

Ross Cantrell graduated from SCAD (Savannah College of Art and Design) in 2012 with his BFA in Animation. He is a 3D digital artist with a focus on lighting, compositing, modeling, and rigging. Since his graduation from SCAD, he has worked as a 3D artist and compositor within the television industry on shows and commercials for Cartoon Network, TNT, TBS, and Sprout. He has also worked within the film industry producing 3D stereoscopic animation for National Geographic. Ross currently works for TRICK 3D producing photorealistic images and animations for Delta depicting commercial airline interiors for marketing and advertising use.

Mathieu Godet is a French 3D artist specialized in modeling, texturing, and shading. He graduated from the ESIAJ in Namur, Belgium, in 2012 and has been working in the industry for about two years.

Tom Hankins developed an interest in drawing, animation, and creation at a very young age. Film and animations have always been a big part of his life. At the age of 18, he had his first 3D lessons at the Utrecht School of Arts, shortly after which he changed courses and enrolled into the 3D Computer Animation and Visual Effects program.

In his third year, he was an intern at Rosto A.D. in Amsterdam, working on the film The Monster of Nix, character designing, and developing one of the leading characters of the film, voiced by Terry Gilliam.

In his fourth and final year at the academy, Tom and three of his fellow students created the successful animated short Mac 'n' Cheese as his graduation film. He graduated with honors as a bachelor of Art and Technology.

He is now running a small Holland-based CG company called Colorbleed along with Roy Nieterau and Gijs van Kooten.

Their production and creative experience ranges from animated shorts to commercials and visual effects for films. Tom works as their Creative Director.

CONTINUE READING
83
Tech Concepts
36
Programming languages
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