When designing things for 3D printing in the virtual space it is sometimes easy to forget the relationship they'll have to the real world when printed. And sometimes it is exactly how they'll interact with the real world that is the point of the design, such as when printing an end cap for a pipe or printing a replacement to a broken part. So, it is often very important that accurate measurements must be made when planning and making blueprints.
Part of this blueprint requires a physical object to follow along. Later, when the real world part is complete, a download will be provided so the reader can follow along as in other chapters.
All of the necessary modeling techniques have been covered in previous chapters. This chapter will focus on measuring real life things, and will teach an interesting technique for transferring those measurements to the virtual space easily.