Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
About the Author
About the Reviewers

Shaping the handle

Pan and zoom the view as explained before to adjust the view to focus on the right half of the mug with plenty of space to make the handle in.

Blender allows direct manipulation of the individual points or vertices that make up an object in Edit Mode. Many things that you can do in terms of selection and manipulation work similarly in and out of Edit Mode.

  1. On the menu at the bottom of the 3D View panel click on the combo box with the option for Object Mode visible and select Edit Mode or press Tab to enter Edit Mode.

  2. Choose Select | (De)select all or press A so that no points are selected.

  3. Choose Select | Circle Select or press C to begin the circle select operation.

  4. Scroll the mouse wheel to adjust the circle select tool size.

  5. Hold left mouse button and to move the selection area to select the vertices shown in the next screenshot.

  6. Right-click or press Enter to end the circle and select operation.


    In Wireframe mode selecting the vertices one at a time (with the right-click...