Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
About the Author
About the Reviewers


And that's it. This thimble-sized mug taught a majority of the basic tools that will continue to be used in future 3D modeling projects. Some of those tools are:

  • File operations such as saving and creating new directories

  • Adding basic objects (Shift + A)

  • View rotation with the number pad

  • Scene navigation with the middle-button on the mouse

  • Wireframe and Solid view modes (Z)

  • Selection operations such as Circle (C) and Box (B) select

  • Manipulation operations such as Grab/Move (G), Rotate (R), and Scale (S)

  • Edit mode (Tab) for manipulation of the individual elements that make up a shape

  • The Extrude (E) operation

  • The loop-cut (Ctrl + R) operation

  • Object modifiers such as Multiresolution and Boolean operations

  • Exporting STLs for print

That is a long list. Have a drink.

The next chapter will teach a different tool set for modeling similar objects using lines and lathes, but the skills of vertex selection and manipulation learned in this chapter will still come in useful!