Book Image

3D Printing Blueprints

By : Joe Larson
Book Image

3D Printing Blueprints

By: Joe Larson

Overview of this book

A new industrial age is here. Machines designed to build useful and interesting objects have moved from the factory to the home. Whether you have a 3D printer or not, learning how to design your first 3D models is the best way to become part of the 3D printing movement. 3D Printing Blueprints will teach you, step by step, the tools and techniques of using Blender, a free 3D modelling program, to build 3D models for printing with simple and fun hands-on projects.3D Printing Blueprints uses engaging and fun projects that teach Blender modeling for 3D printing through hands-on lessons. First you'll learn basic modeling and make a small simple object. Then each new project brings with it new tools and techniques as well as teaching the rules of 3D printing design. Eventually you'll be building objects designed to repair or replace everyday objects. Finally you'll be able to even tackle other people's models and fix them to be 3D printable. Through the course of doing the blueprints you will custom build one-of-a-kind objects that you can call your own. Starting from a custom vase formed from a picture, lessons will progress to a multi-part modular robot toy. Then simple machines will be designed with custom gears and functions. Eventually you'll learn how to download models from the Internet and make custom objects. Finally you'll be able to build models with near real life specifications and make a print that can be used for small object repair. 3D Printing Blueprints will teach you everything you need to know about building custom 3D models to print successfully on modern home 3D printers.
Table of Contents (17 chapters)
3D Printing Blueprints
About the Author
About the Reviewers


Leaving modifiers in place is a technique that allows for a high degree of flexibility that is particularly desirable for something that stands a good chance of being customized. If someone else wanted their own SD card holder ring, it would be trivial to resize the ring and adjust to position of the SD Holder.

Also in this chapter, Blender's tools for precise placement were employed to make an object match real-life measurements. Blender may never be able to compete with other CAD programs for precision, nevertheless with some careful planning and clever manipulation, Blender is capable of extremely precise modeling.

The next chapter is a huge challenge where the tools and techniques learned so far will be applied to making a modular multi-part toy with moving parts. The modeling will be simple, but the result will be impressive as the ways that parts can be joined together and designing those joints to be printable will be explored.