Book Image

Maya Programming with Python Cookbook

By : Adrian Herbez
Book Image

Maya Programming with Python Cookbook

By: Adrian Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (17 chapters)
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 2. Creating User Interfaces

In this chapter, we'll be taking a guided tour through Maya's collection of user interface elements and learning how to use them to create interfaces that you and your teammates will love to use. The following topics will be covered:

  • Making a basic window

  • Simple controls – making a button

  • Retrieving input from controls

  • Using classes to organize UI logic

  • Using nested layouts

  • Using tabs and scrolling

  • Adding menu to your UIs