In this example, we will look at how to actually lay out UVs using Python. We will be applying planar, cylindrical, and spherical projections, each to a different subset of the faces of the selected object.
Make sure that you have a scene containing a polygonal object. We will be applying three different mappings to different parts of the object (selected by dividing the total number of faces by three), so it is best to have an object with at least a few dozen faces. If you do not have a model handy, make a polygonal sphere of at least 10 or so divisions along both height and axis.
Create a new script and add the following code:
import maya.cmds as cmds def layoutUVs(): selected = cmds.ls(selection=True) obj = selected[0] totalFaces = cmds.polyEvaluate(obj, face=True) oneThird = totalFaces/3 startFace = 0 endFace = oneThird - 1 cmds.polyProjection(obj + '.f[' + str(startFace) + ':' + str(endFace) + ']',...