Book Image

Maya Programming with Python Cookbook

By : Adrian Herbez
Book Image

Maya Programming with Python Cookbook

By: Adrian Herbez

Overview of this book

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.
Table of Contents (17 chapters)
Maya Programming with Python Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Introduction


Once you've created your model, laid out the UVs, and set up the shading networks, you'll still need to build controls into it if you want it to move. In this chapter, we'll be looking at how to do that with scripts.

We'll be looking at how to use Python to automate tasks related to rigging. Rigging is already one of the more technical aspects of 3D animation, and as such lends itself quite well to a script-based approach.