Once you've created your model, laid out the UVs, and set up the shading networks, you'll still need to build controls into it if you want it to move. In this chapter, we'll be looking at how to do that with scripts.
We'll be looking at how to use Python to automate tasks related to rigging. Rigging is already one of the more technical aspects of 3D animation, and as such lends itself quite well to a script-based approach.