Book Image

Hands-On Motion Graphics with Adobe After Effects CC

By : David Dodds
Book Image

Hands-On Motion Graphics with Adobe After Effects CC

By: David Dodds

Overview of this book

If you’re thinking seriously about making and publishing your videos with professional editing and animation, look no further! Adobe After Effects is a popular tool among video editors and YouTubers to enhance their videos and bring them to life by implementing visual effects and motion graphics. This book will take you right from the basics through to the advanced techniques in Adobe After Effects CC 2018. You will start by setting up your editing environment to learn and improve techniques to sharpen your video editing skills. Furthermore, you will work with basic and advanced special effects to create, modify, and optimize motion graphics in your videos. Lastly, you will not only learn how to create 2.5D animations, but also get to grips with using Cinema 4D Lite to build and animate complete 3D scenes. By the end of the book, you’ll have learned how to package a video efficiently with the help of the projects covered.
Table of Contents (15 chapters)
Hands-On Motion Graphics with Adobe After Effects CC
Contributors
Preface
Assessment
Other Book You May Enjoy
Index

Chapter 6. Animating Sports Graphics with Compositing Effects

Sport motion graphics capture the power and excitement of competitive sports. They are filled with energy and get your heart pumping. In this chapter, we are going to create a sports graphics package utilizing dynamic logos and effects. We will also master compositing by combining video footage and images in a convincing way in our project. Knowing how to composite scenes and create realistic graphics from random video and image sources is critical as a motion graphic artist. We will use the powerful camera tracking effects in this chapter. Camera tracking is a way to track video layers and then use that data to composite text, logos, videos, and images in your scene.

We will use lens flare and other effects as transition elements in our project. By the end of this chapter, you will have a clear understanding of compositing, tracking, and effects to create dynamic realistic projects.

The following topics will be covered in this...