Book Image

Blender for Video Production Quick Start Guide

By : Allan Brito
Book Image

Blender for Video Production Quick Start Guide

By: Allan Brito

Overview of this book

One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform.
Table of Contents (11 chapters)

Using objects to track content

Having four markers following the screen in our video will give us the opportunity to create objects and align them with the markers. For instance, we can add a plane that has all four corners attached to each one of the markers.

Using the Create Plane Track on the left sidebar, you will add a plane to the video. Make sure you do that with the current frame set to 1 and all four markers selected. After you add the plane to the video, click and drag each corner until it aligns with a marker (Figure 8.9):

Figure 8.9: Plane Track

Try to cover all the area of the screen with the plane. Once you have the plane in place, just hit play to see it following all markers and deforming with them.