Book Image

Practical XMPP

By : Steven Watkin, David Koelle
Book Image

Practical XMPP

By: Steven Watkin, David Koelle

Overview of this book

XMPP (eXtensible Messaging and Presence Protocol) is a messaging protocol that enables communication between two or more devices via the Internet. With this book, developers will learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser, as well as starting to explore several of the protocol extensions. You will not only have a solid grasp of XMPP and how it works, but will also be able to use the protocol to build real-world applications that utilize the power of XMPP. By the end of this book, you will know more about networking applications in general, and have a good understanding of how to extend XMPP, as well as using it in sample applications.
Table of Contents (16 chapters)
Practical XMPP
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
An Introduction to XMPP and Installing Our First Server

Developing the HTML canvas


Let's start by creating an HTML canvas in which the game will take place. The HTML for our code belongs in ~/pong/views/index.ejs. You'll find an existing index.ejs file there from the skeleton you just cloned. We will replace the contents of index.ejs with the following code.

We want to write a simple page that creates an HTML5 canvas element. The logic that drives the canvas will be placed in the pong.js file we're about to write. Enter the following code into index.ejs:

<!DOCTYPE html> 
<html> 
  <head> 
  <title>XMPP Pong</title> 
  <style type="text/css"> 
    body { background-color: #eee; } 
    #container { margin:0 auto; width: 640px; } 
    #pong { border: 1px solid; background-color: #fff; } 
  </style> 
  </head> 
  <body> 
      <div id="container"> 
    <h1>XMPP Pong </h1> 
      <!-- More to be filled in here soon...