Book Image

Practical XMPP

By : Steven Watkin, David Koelle
Book Image

Practical XMPP

By: Steven Watkin, David Koelle

Overview of this book

XMPP (eXtensible Messaging and Presence Protocol) is a messaging protocol that enables communication between two or more devices via the Internet. With this book, developers will learn about the fundamentals of XMPP, be able to work with the core functionality both server-side and in the browser, as well as starting to explore several of the protocol extensions. You will not only have a solid grasp of XMPP and how it works, but will also be able to use the protocol to build real-world applications that utilize the power of XMPP. By the end of this book, you will know more about networking applications in general, and have a good understanding of how to extend XMPP, as well as using it in sample applications.
Table of Contents (16 chapters)
Practical XMPP
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
An Introduction to XMPP and Installing Our First Server

Drawing and updating the game


To draw to the screen, we will use the age-old animation principal of first clearing everything in the game space, then drawing each of the elements. The elements consists of the ball, the left and right side paddles the score:

function clearField() { 
  context.fillStyle = "#FFFFFF" 
  context.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT)
  context.strokeStyle = "#000000"
  context.strokeRect(0, 0, GAME_WIDTH, GAME_HEIGHT)
} 
function drawBall() { 
  context.beginPath()
  context.arc(ballX, ballY, BALL_RADIUS, 0, Math.PI * 2, false)
  context.fillStyle = "#C11B17"
  context.fill()
  context.strokeStyle = "#9F000F"
  context.stroke(); 
} 
function drawPad(x, y, w, h) { 
  context.fillStyle = "#306EFF"
  context.fillRect(x, y, w, h) 
  context.strokeStyle = "#2B65EC"
  context.strokeRect(x, y, w, h) 
} 
function drawPad1() { 
  drawPad(PAD_X_MARGIN, pad1Y, PAD_THICKNESS...