Book Image

FreeSWITCH 1.8

By : Anthony Minessale II, Giovanni Maruzzelli
Book Image

FreeSWITCH 1.8

By: Anthony Minessale II, Giovanni Maruzzelli

Overview of this book

FreeSWITCH is an open source telephony platform designed to facilitate the creation of voice and chat-driven products, scaling from a soft-phone to a PBX and even up to an enterprise-class soft-switch. This book introduces FreeSWITCH to IT professionals who want to build their own telephony system. This book starts with a brief introduction to the latest version of FreeSWITCH. We then move on to the fundamentals and the new features added in version 1.6, showing you how to set up a basic system so you can make and receive phone calls, make calls between extensions, and utilize basic PBX functionality. Once you have a basic system in place, we’ll show you how to add more and more functionalities to it. You’ll learn to deploy the features on the system using unique techniques and tips to make it work better. Also, there are changes in the security-related components, which will affect the content in the book, so we will make that intact with the latest version. There are new support libraries introduced, such as SQLite, OpenSS, and more, which will make FreeSWITCH more efficient and add more functions to it. We’ll cover these in the new edition to make it more appealing for you.
Table of Contents (23 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Lua and FreeSWITCH


Calling a Lua script from FreeSWITCH makes one object available: the "freeswitch" object (from which you can create other basic FreeSWITCH-related objects).

You can execute a Lua script from FreeSWITCH console in two ways: lua and luarun. If you execute the script with lua, it will block your console until the script returns, as though it was the console thread itself to execute the script. Only after the script has exited will you see console messages. If instead you use luarun, a new thread will be created that will run the script (in this case the script will have no access to the stream object) completely independently from the console.

If the Lua script has been called from dialplan (an incoming call matches an extension where a lua action is executed), then an additional object is automatically already available: session. The object session represents the call leg and lets you interact with it (answer, play media, get DTMFs, hangup, and so on).

Let's play a little with...