Book Image

Lean Mobile App Development

By : Mike van Drongelen, Aravind Krishnaswamy
Book Image

Lean Mobile App Development

By: Mike van Drongelen, Aravind Krishnaswamy

Overview of this book

Lean is the ultimate methodology for creating a startup that succeeds. Sounds great from a theoretical point of view, but what does that mean for you as an a technical co-founder or mobile developer? By applying the Lean Start-up methodology to your mobile App development, it will become so much easier to build apps that take Google Play or the App Store by storm. This book shows you how to bring together smarter business processes with technical know-how. It makes no sense to develop a brilliant app for six months or longer only to find out later that nobody is interested in it. Build a Minimum Viable Product (MVP) first. Validate your hypotheses early and often. Discover effective product development strategies that let you put Facebook's famous axiom "move fast and break things" into practice. A great app without visibility and marketing clout is nothing, so use this book to market your app, making use of effective metrics that help you track and iterate all aspects of project performance.
Table of Contents (22 chapters)

Fun with Charades - Initial vision

Here's the initial vision, target audience, and problem statement that we started with:

  • Vision: To create a fun place where people make new friends online
  • Target: Teens, college kids, yuppies, casual gamers
  • Problem: To connect people online through dumb charades

As we thought about this, there were a number of questions:

  • Do people care at all about charades? Ellen's charades game was wildly popular, and there was a lot of buzz around Heads Up Charades!, but that was not indicative of whether people would want to play online.
  • Would charades be engaging enough that people would want to play regularly?
  • If we set up a real-time game to mimic the mechanics of the game we are used to, that would require friends being present at the same time, which may be hard to schedule.
  • If scheduling was hard, would people be comfortable playing with...