Book Image

UX for the Web

By : Marli Ritter, Cara Winterbottom
Book Image

UX for the Web

By: Marli Ritter, Cara Winterbottom

Overview of this book

If you want to create web apps that are not only beautiful to look at, but also easy to use and fully accessible to everyone, including people with special needs, this book will provide you with the basic building blocks to achieve just that. The book starts with the basics of UX, the relationship between Human-Centered Design (HCD), Human-Computer Interaction (HCI), and the User-Centered Design (UCD) Process; it gradually takes you through the best practices to create a web app that stands out from your competitors. You’ll also learn how to create an emotional connection with the user to increase user interaction and client retention by different means of communication channels. We’ll guide you through the steps in developing an effective UX strategy through user research and persona creation and how to bring that UX strategy to life with beautiful, yet functional designs that cater for complex features with micro interactions. Practical UX methodologies such as creating a solid Information Architecture (IA), wireframes, and prototypes will be discussed in detail. We’ll also show you how to test your designs with representative users, and ensure that they are usable on different devices, browsers and assistive technologies. Lastly, we’ll focus on making your web app fully accessible from a development and design perspective by taking you through the Web Content Accessibility Guidelines (WCAG).
Table of Contents (19 chapters)
Title Page
Credits
About the Authors
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


In this chapter, we have looked at how to create design deliverables that communicate your designs effectively to different stakeholders in different contexts, and at different times in the design process.

We began by looking at two deliverables that communicate aspects of design persuasively and effectively during conceptual design--moodboards for the look and feel; and storyboards for interactions. We described how to create these deliverables, with examples, and provided tips for getting the most out of them.

We then defined and categorized prototypes, which are core to a UX designer's process, as they facilitate testing with users. We described the various tools that designers use to create these prototypes, and how and when different tools are most effective. The most important design artifacts for laying out your design are wireframes, so we looked at how to create a great wireframe in detail.

Interaction design is one of the most important parts of UX design. We discussed how...