Book Image

The Agile Developer's Handbook

By : Paul Flewelling
Book Image

The Agile Developer's Handbook

By: Paul Flewelling

Overview of this book

This book will help you overcome the common challenges you’ll face when transforming your working practices from waterfall to Agile. Each chapter builds on the last, starting with easy-to-grasp ways to get going with Agile. Next you’ll see how to choose the right Agile framework for your organization. Moving on, you’ll implement systematic product delivery and measure and report progress with visualization. Then you’ll learn how to create high performing teams, develop people in Agile, manage in Agile, and perform distributed Agile and collaborative governance. At the end of the book, you’ll discover how Agile will help your company progressively deliver software to customers, increase customer satisfaction, and improve the level of efficiency in software development teams.
Table of Contents (16 chapters)

Moving from project to product thinking

To create a shift from project to product thinking, first we have to think about why we would want to do this.

As discussed in the early chapters, there has been a tendency in the software industry for us to use predictive forms of planning, mainly because we feel like this would give us the best chance of controlling a successful outcome. Up front requirements for gathering and design are needed to ascertain a budget, resources, and a completion date. This helps determine levels of comfort with the project before requesting a budget and moving forward with the implementation of the idea.

However, predictive planning requires Big Design Up Front (BDUF) which, even if using an iterative Agile method such as Scrum, will result in Water-Scrum-Fall. We carry out the initial ideation, requirement gathering, analysis, and design up front. We...