Book Image

Developer, Advocate!

By : Geertjan Wielenga
Book Image

Developer, Advocate!

By: Geertjan Wielenga

Overview of this book

What exactly is a developer advocate, and how do they connect developers and companies around the world? Why is the area of developer relations set to explode? Can anybody with a passion for tech become a developer advocate? What are the keys to success on a global scale? How does a developer advocate maintain authenticity when balancing the needs of their company and their tech community? What are the hot topics in areas including Java, JavaScript, "tech for good," artificial intelligence, blockchain, the cloud, and open source? These are just a few of the questions addressed by developer advocate and author Geertjan Wielenga in Developer, Advocate!. 32 of the industry's most prominent developer advocates, from companies including Oracle, Microsoft, Google, and Amazon, open up about what it's like to turn a lifelong passion for knowledge sharing about tech into a rewarding career. These advocates run the gamut from working at large software vendors to small start-ups, along with independent developer advocates who work within organizations or for themselves. In Developer, Advocate!, readers will see how developer advocates are actively changing the world, not only for developers, but for individuals and companies navigating the fast-changing tech landscape. More importantly, Developer, Advocate! serves as a rallying cry to inspire and motivate tech enthusiasts and burgeoning developer advocates to get started and take their first steps within their tech community.
Table of Contents (36 chapters)
34
Other Books You May Enjoy
35
Index
36
Packt

Regine's future projects

Regine Gilbert: I definitely will be more focused on AI and mixed-reality worlds. I'm currently creating a UX course for mixed realities. The course will obviously have accessibility in it from the beginning, but I'm also going to be thinking about creating designs for an environment when 90% of the environment is uncontrollable.

What does it mean from a design perspective when you're not dealing with a static webpage or mobile app?

You have to think, are the people using this able to see? With AR, instead of having the visual, could there be something that people feel? There are other ways to think about it. We tend to think about things just from our sense of sight and hearing, but other senses could be utilized in these fields that we're not utilizing right now.

There's one VR that was created by some university students. I got to see it last year. It's designed for people who don't have mobility of their hands. Usually, with...