Book Image

Learn SwiftUI

By : Chris Barker
Book Image

Learn SwiftUI

By: Chris Barker

Overview of this book

SwiftUI is the new and powerful interface toolkit that lets you design and build iOS, iPadOS, and macOS apps using declarative syntax. It is a powerful way to develop the UI elements of applications, which would normally be tightly coupled to application logic. Learn SwiftUI will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit. You'll learn how to build a powerful iOS and iPadOS application that can be reused for deployment on watchOS. As you progress, you'll delve into UI and unit testing in iOS apps, along with learning how to test your SwiftUI code for multiple devices. The book will also show you how to integrate SwiftUI features such as data binding and network requests into your current application logic. By the end of this book, you will have learned how to build a cross-device application using the SwiftUI framework and Swift programming.
Table of Contents (17 chapters)

Identifying our location

In this section, we'll dive into CoreLocation and see how we can update our SwiftUI RecipeMapView to reflect a certain location when set. We'll again touch on the basics of the Combine framework in order to help us achieve this. As we are primarily working with the iOS simulator, we'll also explore the tools available to us in Xcode that allow us to simulate a specific location and see that reflected in our SwiftUI app immediately.

Creating our MapLocationManager

Our first job is to create a MapLocationManager class. This will house all the logic required to obtain our current (or simulated) location and pass the relevant details back up to our main view in order for them to be displayed...