Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By : Jim Cooling
Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By: Jim Cooling

Overview of this book

From air traffic control systems to network multimedia systems, real-time systems are everywhere. The correctness of the real-time system depends on the physical instant and the logical results of the computations. This book provides an elaborate introduction to software engineering for real-time systems, including a range of activities and methods required to produce a great real-time system. The book kicks off by describing real-time systems, their applications, and their impact on software design. You will learn the concepts of software and program design, as well as the different types of programming, software errors, and software life cycles, and how a multitasking structure benefits a system design. Moving ahead, you will learn why diagrams and diagramming plays a critical role in the software development process. You will practice documenting code-related work using Unified Modeling Language (UML), and analyze and test source code in both host and target systems to understand why performance is a key design-driver in applications. Next, you will develop a design strategy to overcome critical and fault-tolerant systems, and learn the importance of documentation in system design. By the end of this book, you will have sound knowledge and skills for developing real-time embedded systems.
Table of Contents (16 chapters)
Preface
15
Glossary of terms

10.3 Source Code Metrics – Code Size, Content, and Complexity

10.3.1 General

Software metrics are measures of various features of programs and their development processes. From a practical point of view – based on methods fairly widely used in real projects – measurable software attributes fall into two camps:

  • Code size and content
  • Code complexity

Source code size and content have a large bearing on development effort, object code size, and programming time. Code size is probably one of the easiest things to measure, giving rise to "line count" software metrics, namely:

  • Lines of code
  • Lines of comments
  • Lines of mixed code and comments
  • Lines left blank

What these really tell you about your software is debatable. However, many companies have nothing else to go on, and use these (especially the lines of code numbers) to estimate:

  • Programmer productivity
  • The number of potential errors present in...