Book Image

Scratch Cookbook

By : Brandon Milonovich
Book Image

Scratch Cookbook

By: Brandon Milonovich

Overview of this book

Scratch 2.0 is an easy to use programming language that allows you to animate stories and create interactive games. Scratch also gives you the capability of using programming to calculate complicated calculations for you. Scratch Cookbook will lead you through easy-to-follow recipes that give you everything you need to become a more advanced programmer. Scratch Cookbook will take you through the essential features of Scratch. You'll then work through simple recipes to gain an understanding of the more advanced features of Scratch. You will learn how to create animations using Scratch. Sensory board integration (getting input from the outside environment) will also be covered, along with using Scratch to solve complicated and tedious calculations for you. You'll also learn how to work through the exciting process of project remixing where you build on the work of others. Scratch Cookbook will give you everything you need to get started with building your own programs in Scratch that involve sounds, animations, and user interaction.
Table of Contents (17 chapters)
Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Other fun graphic effects


Now that we have a lot of the other story-creating features, we can have a little fun changing graphics in our story! You might have already taken a look and played around with some of the Looks blocks we haven't really talked about yet. This is where we will formally look at a few more of these.

Getting ready

Here in this recipe, we're going to focus on changing the color effect. Later, we'll also see a few other things you can do with the appearance of sprites. Our time will be spent adding the following three blocks to what we have so far:

The first of these will help us give our sprites some fun effects while the other two will be used to reset those effects back to our starting place.

How to do it...

Let's get started:

  1. Let's begin by making sure that everything is reset at the start of the program, even though we know nothing has been changed yet. This will make sure we don't forget to have our graphic effects reset later.

    Note

    These graphic effects are sprite specific...